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WACKY FOR WEBKINZ
WEBKINZ
LIL WEBKINZ
KINZ
KRITTER KEEPER
PARENTS GUIDE
TIPS & TRICKS FOR WEBKINZ
WEBKINZ IN THE NEWS
Wild For Webkinz
Webkinz Mania
Webkinz Internet Craze
Ann Arbor News Article
Webkinz Teddy Bear 2.0
The Story of Webkinz
WEBKINZ ART GALLERY
WEBKINZ STORE LOCATOR
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News Articles all about the Webkinz craze from how it
got started to how popular it is right now.
Visit the
Webkinz Weekly Forumz for more news on Webkinz!

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Wild For
Webkinz -- A New York Times Article |
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Remember the initial craze over Cabbage Patch Kids? Well,
Webkinz plush animals have become an offline and online
phenomenon. Made by Ganz in Woodbridge, Ontario, the toys
exist offline--in the child's room--and online at
Webkinz.com where each one
has its own avatar. The toys sell for about $11 at retail--that
is, if you can find them. Shown here is the cocker spaniel.
"I'm taking orders for July shipments right now," Patrick
Yap, manager of B Chemist, a department store and pharmacy in
New York that sells toys, told The New York Times. "This is
bigger than Beanie Babies. With those you're playing all by
yourself. With these, you can do that, too, but you can also go
on the site and chitchat with your friends."
Company CEO Howard Ganz came up with the idea for Webkinz,
spokeswoman Susan McVeigh told The New York Times. "He wanted to
pay attention to what kids are doing these days, and what
they're doing is going online," she said. The toys were
introduced in April 2005. Sales last year neared the 1 million
mark. Shown here is Webkinz cheeky monkey.
Some Webkinz animals, like Sherbet bunny, are commanding
premiums many times over their original retail price of $11.
Each toy comes with a "secret code," which owners use to
register their animal at Webkinz World online. Kids can keep
track of how their animal is doing with the "happy," "health"
and "hunger" meters online.
Each animal gets its own room, which its new owner can
decorate.
What makes Webkinz so popular? "This takes everything a child
loves about a plush toy--the nurturing of it, the fantasy of
raising your pet--and brings it to the next level, where in the
interactive world you really do look after it," Ganz company
spokeswoman McVeigh told The New York Times. |
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An Action News Special Report
By Lisa Thomas Laury
March 30, 2007 - They may look like Beanie Babies, but these
cute, cuddly toys are much more. These stuffed animals are a key
to a virtual world called Webkinz.
"This is becoming as big as the Beanie Baby and I don't think
there has been anything in between as big," said Renay Bernstein
of Touch Of Class in Lafayette Hill. The plushed pets are flying
off the shelf.
"I have so many new customers coming in. People have been
driving for up to an hour to get here, because they know we
have them," he said.
They cost about ten dollars. The smaller version, the
Lil'kinz, cost about seven dollars.
They were first marketed toward the lucrative "tween"
market, but a much younger age group has also caught on.
For 5-year-old Alex Prusky, the hardest part was picking a
name for his new pet.
So what exactly is the draw to these ordinary looking
stuffed animals? Kids tell us they love Webkinz because they
can interact with their pet online.
Webkinz come with a secret code that kids plug into the
website, Webkinz.com.
Parents with whom we spoke say the site teaches kids
responsibility because they must take care of their pet by
feeding it, playing with it, and building it a virtual room to
live.
"I put them in different houses, and go on one for five
minutes and another for five minutes. Sometimes I get carried
away and go on one for like an hour," said 10-year-old Sydney
Kessel.
Kids also learn math and science online. On their "online"
Webkinz cell phone, they can also interact with friends
through pre-set phrases sent by instant messaging. The company
says this prevents online predators gaining access to your
kids.
Webkinz creator Ganz would not tell us how many users have
registers with its site, but it's estimated there are over a
million Webkinz online.
The maker does not advertise. They rely on the pet
phenomenon spreading by word of mouth, playground to
playground.
Some teachers don't want the craze to spread classroom to
classroom. At Whitemarsh Elementary in Lafayette Hill, Mrs.
Miller's kindergarten class is a "Webkinz" free zone.
"They've became a little bit of a distraction," she said.
A teacher for fifteen years, Miller also compares Webkinz
mania to the Beanie Baby craze.
"We decided to make a Webkinz rule in our room. They can
bring their Webkinz in if they have a new Webkinz, introduce
it to the class, and then the Webkinz goes home," said miller.
The Sherbet Bunny Webkinz was released in February for
Easter. It sold out in days.
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Webkinz
Internet Craze |
NY Times article about the Webkinz craze
Fuzzy Critters With High Prices Offer Lesson in New Concepts
By BOB TEDESCHI
Published: March 26, 2007
IF the face of e-commerce 1.0 was the Pets.com sock puppet, will
the new face of e-commerce be a Webkinz?
Krisanne Johnson for The New York Times
Lila Chu, 11, and several friends played with Webkinz stuffed
animals at B Chemist, an emporium in Manhattan.
The cuddly stuffed animals, which are in exceedingly high demand
among the elementary school set, have also gained notice among
Internet executives for their ability to bridge the online and
offline worlds. And although no one expects others to replicate
the breakaway success of Webkinz in, say, the automotive
industry, analysts said there are many lessons to be learned
from these plush toys.
“There’s an opportunity here to change the way retailers,
manufacturers and media companies think about new concepts,”
said Kenneth Cassar, an analyst with Nielsen//NetRatings, an
Internet consulting group. “They need to challenge themselves to
pursue new products and offerings without the burden of thinking
as either an offline product or online product first.”
Webkinz, which are manufactured by the privately held Ganz
Corporation in Woodbridge, Ontario, break that mold by existing
simultaneously in the child’s room and on Webkinz World (Webkinz.com).
Each of the roughly 45 Webkinz animals, which sell for about $11
at retail (if you can find them), comes with its own avatar that
lives on the site.
Webkinz World is a cross between an online gaming site, an
educational site and the virtual world of Second Life, but with
animals instead of people. Youngsters may also use the site for
text chats with friends with whom they have shared their online
identity.
The idea for Webkinz, she said, came from Howard Ganz, the
company’s chief executive. “He wanted to pay attention to what
kids are doing these days, and what they’re doing is going
online,” said Susan McVeigh, a Ganz spokeswoman. (Mr. Ganz
declined an interview request.)
Ganz, which introduced Webkinz in April 2005, stopped
publicly commenting on sales last year as the toys approached
the 1 million mark. Since then, their popularity has spiked,
with stores across the nation struggling to maintain inventory
and eBay sellers demanding a steep premium for certain animals,
like Sherbet the rabbit, which sold last week for about $40.
Some discontinued Webkinz have been sold on eBay for well over
$100, and an eBay auction for a dog and cat set that closed
yesterday attracted a winning bid of $1,525.
Patrick Yap, manager of B Chemist, a department store and
pharmacy in Manhattan that sells toys, said he has more than 700
back orders for Webkinz.
“I’m taking orders for July shipments right now,” he said.
“This is bigger than Beanie Babies. With those you’re playing
all by yourself. With these, you can do that, too, but you can
also go on the site and chit-chat with your friends.”
That is precisely the point, Ms. McVeigh said. “They get to
choose how they play,” she said. “This takes everything a child
loves about a plush toy — the nurturing of it, the fantasy of
raising your pet — and brings it to the next level, where in the
interactive world you really do look after it.”
Since last April, the site has risen from 325,000 unique
visitors to 2.8 million last month, according to Nielsen//NetRatings.
Time spent per user has dropped off dramatically since April,
when the average user logged nearly three hours per month on the
site. Now the average is 11 minutes. Ms. McVeigh, of Ganz,
speculates that the average may have dropped because parents may
be limiting the time their children spend on the site.
Mr. Cassar, of Nielsen//NetRatings said the Webkinz craze
underscores the fact that the nation’s roughly 160 million
Internet users spend just 26.5 hours per month online, or 5
percent of their non-sleeping hours. “But Internet-based and
Internet-enabled technologies are beginning to transform the way
we live the other 95 percent of our lives,” he said. “That’s a
trend that may ultimately be far more important than what we do
within the narrow slice of our days that we actually spend on
the Web.”
Online companies like Craigslist, Match.com, Meetup and
Monster.com facilitate offline activity. Offline companies like
Wal-Mart, Target and Gap have extended their sales online. Video
game companies like Xbox now allow players to compete against
others online.
These companies have effectively built bridges between the
offline and online worlds, Mr. Cassar said, but Webkinz is
unusual in that it began as a product that “existed equally
prominently in the real world and the virtual world. Other
companies need to challenge themselves to pursue new products
and offerings without the burden of thinking as either an
offline product or an online product first.”
Judging by Meetup’s recent growth, adult Internet users, too,
are more actively integrating the Web with their offline lives.
The company, which provides an online service that helps groups
organize and meet offline, has seen a sharp upturn in business
this quarter. Users are on pace to conduct more than three times
the number of meetings they did in the first quarter of 2006,
according to Scott Heiferman, Meetup’s chief executive, and
company revenues have spiked by about 40 percent in the last
three months alone.
Meetup, which is privately held and based in Manhattan, does
not disclose actual revenue figures, but Mr. Heiferman said it
is on pace to organize roughly 75,000 meetings this quarter. The
business recently began exploring an advertising model to help
capitalize on the fact that marketers are increasingly
interested in small communities that are passionate about a
particular subject or activity.
Mr. Heiferman said Webkinz is “a brilliant idea,” in that it
melds the online and offline worlds. His own company’s approach,
though, is different in that it appeals to people who may have
had enough of exclusively online connections.
“We’re living our lives more and more in front of a screen,”
Mr. Heiferman said. “You can easily go through a good part of
life just looking at your iPod, your cellphone, the computer,
the TV, and I think there’s a feeling of, ‘O.K., I need the real
world and real people and real teddy bears and real community.’
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Webkinz
Ann
Arbor News Article |
Nice article from the Ann Arbor News about
Webkinz. Includes information on where to find Webkinz in the
Ann Arbor / Detroit area.
Webkinz
toys rare species at area stores Plush animals have Web site for
their owners' interaction
Wednesday, March 28, 2007
BY STEFANIE MURRAY
News Business Reporter
The fuzzy little plush toys called Webkinz sold well over the
Christmas holiday, Tricia Masing said.
Then, something peculiar happened. Driven only word-of-mouth
from kids, in January - normally a slow sales month for toy
retailers - sales of Webkinz took off, and now Ann Arbor-area
stores like Masing's Tree Town Toys, Learning Express and
Nicola's Books can't keep the stuffed animals in stock.
"They are just kid magnets,'' said Masing, who owns Tree Town
with her husband Hans. "Kids walk into the store and go straight
to the Webkinz. ... It's good, wholesome fun.''
In less than two years - and primarily in the past few
months, with no advertising - Webkinz have become a nationwide
craze.
They are both physical and virtual toys. Each comes with a
"secret code'' that allows a child to log onto Webkinz World -
www.webkinz.com - to care for and play with the online version
of their "adopted'' pet. That includes everything from
decorating its room to feeding and dressing it, playing games,
attending events, shopping and instant messaging with other
friends who have Webkinz.
For kids growing up accustomed to computers and using the
Internet, some say Webkinz represent an overdue marriage of
traditional toys with virtual reality.
The site is age-appropriate and monitored, according to
Canadian parent company Ganz Inc., a gift wholesaler and
distributor. No personal information is required to register.
Stores across the country are waiting for shipments on back
order, and some Webkinz are selling on secondary markets like
eBay for several hundred dollars. Webkinz typically retail for
about $11 and a sister toy, Lil'Kinz, for $8 each.
"We anticipated growth after Christmas, but nobody could have
predicted how huge this took off,'' said Ganz spokeswoman Susan
McVeigh. "We have been scrambling to get our manufacturers to
make more. We are close to catching up now. By the end of
spring, we'll be back on top.''
Because the company only sells its 41 styles of Webkinz and
25 Lil'Kinz to independent North American toy retailers and not
to mass-market stores like Target, it's given a boost to smaller
stores during a normally slow time of year. For some, Webkinz
are reminiscent of the craze for Beanie Babies, the bean-bag
plush toys of the late 1990s that caused adults to fight over
and horde the stuffed animals.
I don't know if it will get as insane and out of control as
Beanie Babies because I don't think the grandmas and moms will
be collecting these,'' said Laurie Wicks, who owns Georgetown
Gifts in Ann Arbor's Georgetown Mall. "It reminds me, of my age
group, of Cabbage Patch dolls.''
Wicks said she still has a January order that hasn't arrived
and 500 units total she's waiting for. Most stores advocate
calling ahead to see if the Webkinz are in stock, although many
sell them first-come, first-served.
Where to find Webkinz
Crown House of Gifts, 734-761-2518.
English Gardens, 734-332-7900.
Georgetown Gifts, 734-971-1068.
Happy House, 734-662-9635.
Learning Express, 734-997-0707.
Nicola's Books, 734-662-0600.
St. Joseph Mercy Hospital gift shop, 734-712-3445.
Tree Town Toys, 734-929-6545.
University of Michigan Hospital gift shop, 734-936-5975.
Source: www.webkinz.com
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Webkinz Teddy Bear 2.0 --
Webkinz Toys With
Online Lives Are Transforming Play |
"Teddy Bear, Version 2.0"
Toys With Online Lives Are Transforming Play
Washington Post Staff Writer
Wednesday, February 7, 2007; Page A01
In real life, all that 10-year-old Megan Leffew's cuddly
stuffed animals can do is sit on her bed in her room in
Rockville. But online, they can play air hockey, whip up a
fish-and-chips dinner or take a dip in a hot tub.
They are
called Webkinz, huggable, plush toys with elaborate virtual
lives that spotlight how children's play is changing, moving
effortlessly between the real world and the Web. And in less
than two years, they have become must-have items for
tech-savvy 'tweeners.
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VIDEO |
Washington Post staff writer Ylan Q. Mui tours the
Webkinz Web site, an example of how new technology is
changing how children can play with their toys. With
Webkinz, an ordinary stuffed animal comes to life
online, allowing the owners to interact with their
friends, build a play room for their "pets" and play
interactive games.
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"Play always reflects the adult world," said Christopher
Byrne, an independent toy analyst who goes by the Toy Guy.
"It's kids aspiring to have a MySpace page, but cognitively
and developmentally, they're not ready for that. This gives
them the experience of sharing and connecting with friends."
Webkinz combines classic stuffed animals with popular
online trends, such as social networking and instant
messaging. Other toys and Web sites have made similar efforts.
Remember the late-1990s craze of Tamagotchi, billed as the
world's first digital pet? More recently, Neopets.com began
manufacturing such plush toys as the "cybunny," which mirrored
the virtual animals on its site. But Webkinz claims to be the
first to marry the physical and the virtual from its
inception.
"It's a gaming concept, it's a nurturing concept, it's a
highly interactive concept," said Paul Kurnit, who heads
KidShop, a consulting firm. "It's really working on a lot of
cylinders."
Each stuffed animal comes with an identification number
that gives children access to the Webkinz site (
http://www.webkinz.com/).
There, owners discover their pets' online personas ("I'll let
you in on a secret," reads the profile of a cocker spaniel. "I
love fish sticks, and I've always wanted a bunny clown.")
Children can buy clothes for their pets using virtual money,
outfitting them in baggy jeans or pink tutus. They can also
decorate their pets' virtual rooms with such items as a stove,
a boy-band poster or a bed shaped like a pirate ship.
For many children, Webkinz offers a "Velveteen Rabbit"
moment: a chance for their real-world toys to come to life and
play with their friends. Snuggling next to your Webkinz before
falling asleep is fun, kids say. Designing outfits for a pet
in the Webkinz SuperModelz game and having your friends vote
on their favorite is even better.
Children can also train for the instant messaging marathons
of their older siblings' worlds by sending preset phrases to
their friends. They can even invite pets over to hang out --
virtually, of course.
Last week, one of Megan Leffew's friends held a birthday
party for her hippo, Cotton Candy, right in the middle of the
Leffew family dinner. Megan excused herself from the table to
log on to the Webkinz site, where four other girls were
waiting. They played a four-in-a-row game and exchanged
virtual presents. (Megan gave Cotton Candy a gumball machine
and a snowflake sweater.) There were a birthday cake and
goodie bags -- and then Megan's mom, Sandra, finally persuaded
her to come back to real-world dinner.
Megan has 10 Webkinz. The first arrival was a plush golden
retriever named Scruffy, in the summer. Then came a monkey
named Cheeky. Christmas brought a unicorn named Sparkle, a
lion called Leo and a polar bear dubbed Icy. Lily the
Chihuahua, Ivana the white terrier, identical puppies Lovey
Dovey and Dovey Lovey, and Puffy the hippo followed in rapid
succession.
She sleeps with them every night and plays with them online
several times a week for an hour or so at a time. She has a
maze of rooms for her pets, including a back yard with a hot
tub where they can swim. On a recent afternoon, she checked in
with the twin puppies after being at school all day.
"How are you doing?" Megan asked Lovey Dovey while the
other snoozed on its virtual bed.
"We had a big party," the pup responded. "Just kidding."
Ganz, a family-owned wholesale gift company based in
Ontario, introduced the toys in April 2005. Spokeswoman
Susan McVeigh said it has not spent any money on
advertising. Word has spread virally, one playground to the
next. The company said the site has more than 1 million
members, both boys and girls, ages 6 to 13. McVeigh would
not discuss sales but said the toys' popularity has "grown
exponentially." Webkinz generally sell for $7.50 to $10 and
are available at Hallmark Gold Crown stores; independent
retailers; and hospital gift shops, where Ganz previously
had contracts to sell its other products. The toys come with
a one-year membership to the site.
Rachel Bolton, a Hallmark spokeswoman, said the toys have
become so popular that some stores have waiting lists. She
said demand began in the Northeast, then slowly moved down
the coast into the South. At Go Bananas, a toy store in
Ashburn, owner Mary Holmes said she gets 20 to 30 calls each
day from people looking for Webkinz. The craze is now
spreading to the Midwest. Larry Benson, who operates three
Hallmark stores near Kansas City, said a customer came in
with three kids begging for Webkinz.
Byrne said Webkinz have yet to achieve the mass-market
success of their Beanie Babies predecessors or brands such
as Dora the Explorer. But the children who have become
hooked are wildly loyal.
Some are even finding that their Webkinz can come to life
offline if they just use -- gasp! -- some imagination.
Megan's friend Kathryn Roche, 10, made her seven Webkinz
a house in her basement in Potomac. There are three couches,
made from scarves and blankets, and a desk created from a
stack of books. Another friend, Annamarie Lukish, 9, likes
to dress her Webkinz in the clothes made for her American
Girl dolls. Then she makes believe her unicorn and pink
poodle are mean girls terrorizing the other Webkinz.
But Annamarie said she prefers playing with her pets
online "because there's a lot more to do." Her mother,
however, is of a different mind.
Before Donna Lukish allows her daughter to get on the
computer, she makes her run around the block a few times,
weather permitting. At least that way she's sure to get some
exercise.
"I was making dinner, and she was on my husband's laptop.
And I hear her saying, 'Oh, we're going to go out for a walk
now,' as if she's talking to a pet," Lukish said. "Then I
look over at the laptop, and I said, 'Oh my gosh, there's
something wrong with this picture.' "
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The Story Of Webkinz
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The Story about
how Ganz came up with the idea for Webkinz |
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The Story Of Webkinz World
At Ganz, we study
the gift and toy marketplace to figure out what consumers
want. We asked ourselves "What do children love?" Here's what we
came up with:
- Dress up. Kids have always loved playing dress up with
dolls.
- Building Blocks
- Nurturing a "bab" - both boys and girls like to be the
"parent"
- Virtual worlds that mimic the real world
- Memory games to challenge kids and adults alike
- Collecting - cards, toys, music...you name it and kids
will collect it
We then asked "Where are young people spending their
entertainment time?" More and more, kids are going to the
Internet. Why? It's interactive. Instead of passively
watching television, the Internet gives kids choice. They can
play games, chat with friends and express themselves. They
decide how to have fun.
So the question now became how could we enhance the
interactivity of the Internet for kids, to create a safe,
challenging and entertaining site for both boys and girls, where
they would feel at home.
We started with a line of adorable plush toys that we called
WebkinzTM.
Each Webkinz pet carries a secret code that can only be
revealed after purchase. After logging into Webkinz World (www.webkinz.com),
kids enter the code, adopt and name their pet, and are invited
into a virtual world where they feed and care for their new pal,
dress it, take it to the vet, play games and do trivia quizzes
with other Webkinz members.
With the code as their key, kids can join Webkinz World
without giving out any personal information such as their
e-mail, last name or phone number.
Adopting a Webkinz, naming it, feeding it and taking it to
the vet...it's like having a real pet! But there's so much more
to Webkinz World! Kids can create unique spaces for their pets,
choosing wallpaper. design themes, furniture and more. They can
add bathrooms (that work!), gardens, functioning kitchens and
and even exercise equipment.
Webkinz members can also safely "chat", using KinzchatTM.
Kinzchat is constructed messaging pre-written sentence options
that are selected and sent from one member to a "friend".
Members choose from over 900 sentence options to construct their
own questions, comments and conversations. Members can issues
challenges for games, invite pals to hang out and watch TV in
their room, or talk about their pets. Kinzchat gives kids
flexibility and lots of topics!
Everyone enjoys a little retail therapy, and we've got a lot
of cool stuff to take care of your pet and decorate your room.
We have our very own virtual store - the W Shop. Kids earn
Kinzcash by playing games, doing small jobs and answering
questions in Quizzy's corner.
Quizzy's covers school subjects, so the kids have fun and
learn at the same time. And since Quizzy's is THE best place to
earn Kinzcash, kids are encouraged to keep learning. We've
mixed trivia, memory and general knowledge in a fun, all-ages
format.
Another way that kids can earn Kinzcash is by visiting our
Arcade. The games in the Arcade are all kid-friendly and lots
of fun. Kids definitely love our games, and the best part is;
we're always adding more!
To ensure that Webkinz World is a place that kids WANT to
visit every day, we've created daily events that make earning
Kinzcash even more exciting. Our "Today Activities" page shows
kids a day's worth of special events. There may be extra bonus
plays on games, W Shop coupons to cash in, daily draws, and
much, much more.
We have a very creative team of artists, writers, animators
and game developers who are adding new and exciting features to
Webkinz world every week. For example, we create a "Dress your
Pet" feature that allows users to buy clothes and dress up their
Webkinz! The Tournament section allows kids to challenge other
members to games and keep track of their scores, while we
encourage members to suggest new room design themes, invent
recipes and write stories and poetry for Webkinz Newz.
We think that Webkinz World in one of the best sites on the
Internet for kids ages 6-13 (younger kids may require assistance
with some site features). It is highly interactive and
completely safe and secure. Kids can learn to care for a pet,
and most importantly, use their imaginations.
Webkinz. The Hottest Toys With The Coolest Website!TM |
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